Chapter 197 The way out for the aborigines
Chapter 197 The way out for the aborigines
If the opponent hides in the dark and develops quietly, the cemetery camp may have to worry more.
But now that they have learned the news.
Then even if the official period comes, they are sure to find each other soon and destroy each other's territory with absolute strength.
As the overlord of the Southwest Territory, Elder Gu obviously has this confidence.
After speaking, Elder Bone set his sights on Tatamu again.
"Tatamu, it seems that your swamp camp is already doing whatever it takes to win!"
Elder Bone seems to seldom speak, or it likes to use this bone rubbing sound to show its extraordinaryness.
In short, when these words were spoken, Tatamu was shocked.
"Unexpectedly, Elder Gu's strength is close to that of a demigod!"
Tatamu's face showed surprise, and he looked at the other party in disbelief.
"What! Demigod! Could it be the priest who refined the Tree of Life!"
"So, soon the cemetery camp will have a third god!"
The great elders of the castle camp and the great elders of the barrier camp looked at each other in shock.
"Didn't it mean that the elf king chose to blew himself up, and the priesthood and divinity did not remain?"
The dark elves of the dungeon camp on the side also looked surprised.
"Brother Bone, are what they say true?"
Even the tiger-shaped orcs in the tribal camp couldn't sit still for a while.
God!
This not only represents great power, but also represents immortality.
Although a demigod is only the beginning of a god, even refining a priesthood or divinity may not be able to become a god.
But these two things represent zero and one.
If there is no priesthood and divinity, then the distance to the god is zero.
And as long as you refine your priesthood or divinity, you have already broken through zero, even if it is only zero point zero zero one.
It also means that the other party has embarked on the road of the gods, at least they have found out how to go on this road.
They were left behind from the last or last hegemony competition, and voluntarily became the so-called aborigines who served the new lord.
It's just that he doesn't want to die, so he would rather be trapped in this world and need a chance.
A chance to become a god.
Naturally, it is not easy to get this opportunity.
Because one of them is that you must become the leader of a camp.
For example, the southwest territory is so large, there are only seven camps.
Just being a leader is more than that, you must win the competition.
Another condition for becoming a leader is to be promoted to a demigod.
Because only after advancing to the level of a demigod, can one have his own exclusive family.
Once you have an exclusive family, you can hope to refine one of the lands to build your own kingdom of God.
For these outdated natives, there are two hopes for becoming a god.
One is to kill the leader of the enemy camp and refine the priesthood held by the other party.
But non-gods want to kill gods, the difficulty can be imagined.
So they chose to serve their faction leaders, hoping to help the leaders win the faction war, and at the same time see if they can get the priesthood.
This path is often not so easy.
Even many aborigines were not the veterans of the previous hegemony competition, but climbed up from a lower position step by step in the previous or more competitions.
The other way is more difficult and depends more on opportunities.
That is to choose to join a new lord's territory, hope that the other party can win this Lord's Contest, and then leave with the other party.
The main reason why this road is more difficult is that in the later stage of the hegemony competition, in addition to defeating or subduing the indigenous leaders of the same camp, the new lord must also unify at least one territory.
The world of lords is divided into nine territories: southeast, northwest, middle, northeast, northwest, southwest and southeast.
In other words, unlike the aborigines who only need to defeat the hostile aboriginals in one territory, the new lord must not only defeat the hostile aborigines, but also all the lords who competed with him at the same time.
And if you want to join the new lord's forces from the early stage, there are too many uncertainties.
There are only eight aboriginal forces in total, and in some places there are even less than eight.
But the number of newly arrived lords in a territory often exceeds one million.
Even if it is the novice period, the adaptation period, and even the part eliminated in the official period, and then divided by camps, each camp has at least tens of thousands of lords, and if it is more, the number of [-] is not an empty finger.
It is too difficult to pick out the lord who wins the end from so many lords.
For the aborigines trapped in the lord's world, the best way is of course to take the two roads together, and then see which road is easier to go in the end.
It would be even better if the two roads overlap.
This time, the division of the major power regions is actually a small screening.
Although the time for the new lords to arrive is not too long, at least in the early stage, most of the lords they selected are currently the most outstanding.
Rather than randomly selecting a few lords from among the vast lords, it is naturally better to choose one from dozens of lords.
After all, a lord has only one territory, and the number of people who will benefit in the end is also limited.
Even if they seek refuge, it is often those who are the first to seek refuge with the lord who have the opportunity to leave with him.
And the further back, there are so many people in the front occupying positions, the chances are much slimmer.
In fact, many aboriginal leaders are often leftover from the lord's territory that won the last hegemony.
Including those aboriginal nobles who are not too strong, if it wasn't because they chose the right lord when they first invested, how could they survive the hegemony competition with their strength.
And now hearing that Elder Gu has touched the threshold of a demigod, one can imagine the changes in the other elders.
Originally, everyone was on the same front. Because the cemetery camp is the strongest, the leader and the great elder are already demigod-level existences.
If even Elder Bone is promoted to demigod now, the balance in the Southwest Territory will soon be broken.
When the balance can no longer be maintained, except for the cemetery camp, the interests of everyone else will suffer.
Including the Dungeon faction and Horde faction that are allied with the Graveyard faction.
Because you must know that if they want to advance to Demigod, they must choose one of the above two options.
But in fact, the two choices are simply one.
In so many lord competitions, it has never been possible for the aboriginal forces of his camp to win after the new lord is defeated.
In the same way, it is often the new lord who wins the hegemony contest, and the aboriginal forces of his camp also win the war, and thus have the opportunity to leave the lord's world.
The reason why the aboriginal forces are divided according to the eight major forces and the three major camps is naturally also particular.
Regardless of the neutral camp, because they can bet on both sides, and can cultivate new lords by themselves, so the promotion plan is another.
In fact, the two opposing forces are not only opposing factions, but often also opposing promotion paths.
To put it simply, if the cemetery camp wins, the dungeon camp and the tribal camp will also benefit.
This is also the main reason why they are willing to contribute to fighting the Castle Alliance.
There are three camp alliances on both sides, which correspond to three camp leaders with demigod strength.
No matter which side loses in the end, the division of the three leaders should be equal.
Take a simple example.
That is to say, after the three factions of the cemetery camp alliance defeat the three factions of the castle camp, they will each receive the inheritance of a leader of the other side, that is, a new demigod will appear in one camp.
In the last lord war, the cemetery camp defeated the forest camp with the support of the dungeon camp and the tribal camp, breaking the balance of power in the southwest border.
Because only the power of the forest camp was harvested, there was no objection to the division at that time. The resources that could advance to the demigod belonged to the cemetery camp, and the elders of the cemetery camp also touched the threshold of the demigod.
However, the main reason why the dungeon camp and the tribal camp gave up this benefit was because they felt that among the forest camp, only the Elf King had mastered the priesthood.
And now, Elder Bone, who ranks second in the cemetery camp, is about to embark on the path of demigod.
So does it mean that in the forest camp that was defeated at the beginning, there were actually two priesthoods or divinities.
If there were really two priesthoods or divinities, the cemetery camp did not give one of them to the dungeon camp or the tribal camp. The significance of this was self-evident.
The opponent broke one of the most important rules in the alliance, and the elders of the dungeon camp and the tribe camp would naturally stand on their opposite sides.
Unlike other things, for these great elders, their priesthood and divinity are their most important things.
"Do you want to break the rules and no longer divide the range of strength according to competition?"
Elder Gu faced the pressure of the six Great Elders of their respective factions, but he himself was not afraid.
"There is another reason for this matter, not what you think. If it was true that we hid our priesthood or divinity at the beginning, how could I wait until now to refine it? You must know that after the last hegemony competition ended, We still have a long time."
Elder Bone explained this to the two great elders of the dungeon camp and the tribe camp.
Hearing his words, the two great elders came back to their senses.
As Elder Bone said.
After the last new lord competition ended, the remaining aborigines also went through internal struggles before finally becoming representatives of their respective camps.
Every new lord who can unify the entire region will often have many powerful generals under his command in the end. However, in the end, a region can only be divided into camps, with each camp retaining a leader and a fixed number of nobles.
You don't need to think about it to know that this number is definitely not enough to leave the division of heroes and soldiers who became aborigines.
So after the new lord left, they still had a long time to fight and wait for the lord's continent to repair itself.
The destruction of the forest camp is the time between the end of the new lord competition and the start of the new lord competition.
In fact, it is often for them to stay and become the existence of the aborigines to adapt and improve their strength.
And before the start of the new Overlord Competition, because they have to adapt to the new Overlord Continent, their strength will be reduced a lot because of adapting to the rules.
This is the reason why some powerful nobles of bronze level and silver level appear.
Before the end of the last competition, their strength must have reached the gold rank or legend.
But every new lord contest is to enter a new lord continent.
Because the rules are different, they are nominally aborigines, but in fact they are just earlier arrivals.
And any descendant will have their strength greatly reduced due to the will of the plane and the suppression of the rules.
"If there is anything, let's talk about it after the game."
In the end, it was the elder of the dark elves who spoke. The elders of the tribe on the side seemed a little dissatisfied, but they also knew that if they turned their faces now, they would suffer the most.
Because Elder Gu's strength had already been demonstrated, the other party had clearly taken advantage of it.
If they turn their backs, for the castle camp and other camps that are hostile in themselves, this just means that the strength of the cemetery camp has improved a lot.
But the war between the two sides will not stop.
But it is different for the dungeon camp and the tribe camp.
If they turned their backs, it would mean that they would not only face the attack of the castle camp alliance, but also have an extra enemy from the cemetery camp.
Maybe even the neutral swamp and elemental camps will attack them.
And without the leader of the cemetery camp, whether the dungeon camp and the tribe camp can be an alliance is another matter.
If there is no alliance, the two sides will become a situation of fighting on their own.
In this case, the situation will deteriorate in an instant, and it is very likely that the two camps will follow in the footsteps of the forest camp that they wiped out before.
The reason why the forest camp was eliminated at the beginning was because as their strength grew, they no longer obeyed the orders of the castle camp, and even wanted to compete for the leadership of the alliance.
It was also because of this that there was a gap within their own alliance, which allowed the cemetery alliance to seize the opportunity and invade the forest camp's stronghold.
At first they acted as if they were just trying to beat each other.
So in order to teach the opponent a lesson, it may be that they simply want to weaken the strength of the forest camp, so that they can obey their orders again.
Anyway, for the forest camp to be attacked, the castle camp and the barrier camp chose to stand by.
At that time, neither the castle camp nor the fortress camp had thought that the forest camp would choose to fight until the last moment.
They thought that as long as the forest camp couldn't resist the attack of the opposing alliance, they could only bow their heads to themselves for shelter.
As long as the other party bows their heads, then naturally there is no need to worry about the dominance in the future.
(End of this chapter)
Chapters
×
Chapter 1
- Lord of the World
Chapter 2
- Upgrading the Gray Wolf Lair
Chapter 3
- Elite Frost Giant Wolf
Chapter 4
- Killing Harvest
Chapter 5
- Iron Ore Resource Points
Chapter 6
- Wild Monster Lair Tiger Den
Chapter 7
- Using the Scroll of Tiger Summoning
Chapter 8
- The Golden Tiger
Chapter 9
- Storage Bags and Blueprints
Chapter 10
- Goblin Labor
Chapter 11
- Situation around the Territory
Chapter 12
- Suspected traces of other lords
Chapter 13
- The First Class of Arms
Chapter 14
- Treasure Chest
Chapter 15
- The Great Harvest
Chapter 16
- Advanced Goblins
Chapter 17
- Chapter 17
Chapter 18
- Attack on Resource Points
Chapter 19
- Upgrade Gray Wolf Lair Again
Chapter 20
- Bronze Rank Gray Wolf
Chapter 21
- Rare Crystal Mine
Chapter 22
- The First Confrontation of Lords
Chapter 23
- Chapter 23
Chapter 24
- Encountering the Treasure Chest Again
Chapter 25
- Huge harvest
Chapter 26
- Chapter 26
Chapter 27
- Adventures The Altar of Nature for further reading
Chapter 28
- Chapter 28
Chapter 29
- Chapter 29
Chapter 30
- Give you a chance you are useless
Chapter 31
- Opportunity Redeem Resources
Chapter 32
- Soldiers Overall Upgrade
Chapter 33
- Skeleton Archer Summoning Scroll
Chapter 34
- Harvest and Exit
Chapter 35
- The trial is over for further reading and collection
Chapter 36
- Gambling with Dogs and the Food Crisis for further reading and collection
Chapter 37
- Alia for further reading for collection
Chapter 38
- Morale
Chapter 39
- Ambush the Giant Monster
Chapter 40
- Harvesting Time for further reading for collection
Chapter 41
- Heroes Road
Chapter 42
- The Powerful Elite Troll
Chapter 43
- Destroying the Trolls Lair
Chapter 44
- Blacksmiths Technology Tree
Chapter 45
- Conditions for elite soldiers to become adults
Chapter 46
- Research on Enchanting Fire Technology
Chapter 47
- Chapter 47
Chapter 48
- Chapter 48
Chapter 49
- Alias First Time
Chapter 50
- Inventory of the harvest
Chapter 51
- Powerful Legal Profession
Chapter 52
- Factors of Soldiers Advanced Success
Chapter 53
- Market Managers 007
Chapter 54
- Tavern Manager Charming
Chapter 55
- Reward for the First Tavern Establishment
Chapter 56
- Upgrading the Territory
Chapter 57
- Changes in Territory after Upgrade
Chapter 58
- Taken
Chapter 59
- The Secret of the Overlord World
Chapter 60
- Profiteering
Chapter 61
- Equipment Bar and Treasure Bar
Chapter 62
- Chapter 62
Chapter 63
- Chapter 63
Chapter 64
- Testing and Upgrading Skills
Chapter 65
- The Powerful Elemental Tower
Chapter 66
- The Limit of Soldier Upgrade
Chapter 67
- Attrition
Chapter 68
- Raising the Druid Professional Level
Chapter 69
- The Outbreak Gray Wolf
Chapter 70
- The First Silver Rank Soldier
Chapter 71
- Trial Period Evaluation
Chapter 72
- Chapter 72
Chapter 73
- BUG-level natural elves
Chapter 74
- The Faction Division of the Overlord World
Chapter 75
- The Choice of Faction
Chapter 76
- Compensation for the Weak Party
Chapter 77
- Class 2 Demon Warlock
Chapter 78
- Chapter 78
Chapter 79
- Legendary Level Quest
Chapter 80
- Alias Skill Selection
Chapter 81
- The camp that is not in the choice
Chapter 82
- Placing Springs and Building Straight Roads
Chapter 83
- The Benefits of the Superior Side
Chapter 84
- Chapter 84
Chapter 85
- Selling Rare Resources
Chapter 86
- Sweeping Resource Points
Chapter 87
- Increased Explosion Rate
Chapter 88
- Silver Rank Necromancer
Chapter 89
- A Surprising Harvest
Chapter 90
- Thoughts on Optimal Arrangement of Labor
Chapter 91
- Cerberus
Chapter 92
- Gargoyle
Chapter 93
- The Choice of Your Own Route
Chapter 94
- Lingtian Drawings and Wheat Seeds
Chapter 95
- Unreliable Profits
Chapter 96
- Replacing the Workshop Mining Method
Chapter 97
- Chapter 97
Chapter 98
- The Lord of the Swamp Is Too Disrespectful
Chapter 99
- Aboriginal Caravan
Chapter 100
- Chapter 100
Chapter 101
- The Crocodile Is Ferocious
Chapter 102
- The Great Harvest
Chapter 103
- Unexpected hot spring effect
Chapter 104
- Confiscating the Home Again First Order
Chapter 105
- Windfall
Chapter 106
- First Experience of Transfiguration
Chapter 107
- Treasure Bird Pavilion
Chapter 108
- Refugee camp upgrade
Chapter 109
- The first experience of the hot spring
Chapter 110
- The first communication with Alia
Chapter 111
- Upgrading Territory Technology
Chapter 112
- Flying Beast White Crane
Chapter 113
- Contracted Beast Partner
Chapter 114
- Caravan Appears
Chapter 115
- Trading
Chapter 116
- Concession
Chapter 117
- Preparation
Chapter 118
- Ambush
Chapter 119
- Killing and Harvesting
Chapter 120
- Inventory of the harvest
Chapter 121
- The Lords Guaranteed Experience
Chapter 122
- Fierce BattleFierce battle
Chapter 123
- The Powerful Silver Soldier
Chapter 124
- Post-War Statistics
Chapter 125
- Hero Trials and Quest Stage 1 Rewards
Chapter 126
- Adding Points and Subsequent Reward Selection
Chapter 127
- Golden Tiger Advances to Silver
Chapter 128
- The Truth of Part of the World
Chapter 129
- Raising the Professional Level of the Demon Warlock
Chapter 130
- Unexpectedly Powerful
Chapter 131
- The Trial Completed
Chapter 132
- The Territorys First Hero
Chapter 133
- Merit Exchange
Chapter 134
- Druid Career Improvement
Chapter 135
- Arranging a New Barracks
Chapter 136
- Silver Rank Gray Wolf
Chapter 137
- Upgrading the Soul Tower
Chapter 138
- Compound Barracks Wolf Cavalry Camp
Chapter 139
- Occupying Resource Points
Chapter 140
- The Raging Bear
Chapter 141
- Special Resource Honey
Chapter 142
- Advanced Equipment Synthesis
Chapter 143
- Top Equipment
Chapter 144
- Long-lost exploration around the territory
Chapter 145
- Destroying the Territory of the Barrier Faction
Chapter 146
- A New Week Begins
Chapter 147
- Chapter 147
Chapter 148
- The Treasure Chest Is Dangerous
Chapter 149
- AdvancedAdvanced
Chapter 150
- Technology Improvement Before Preparations
Chapter 151
- Elite Soldiers and Aliyas Strength
Chapter 152
- Chapter 152
Chapter 153
- The powerful effect of hot spring
Chapter 154
- Large Transaction
Chapter 155
- Equipment Synthesis Path
Chapter 156
- News of the Lords Tournament
Chapter 157
- Chapter 157
Chapter 158
- Chapter 158
Chapter 159
- Upgrading Your Own Level
Chapter 160
- Upgrading skills and improving wolf cavalry
Chapter 161
- Wolf Spirit Messenger
Chapter 162
- An Unexpected Trial
Chapter 163
- Flying Dragon King Territory
Chapter 164
- Shocked Appearance
Chapter 165
- Everyone here is rubbish
Chapter 166
- The Crushing Battle
Chapter 167
- Chicken Ribs Rewards
Chapter 168
- Round 2
Chapter 169
- The Promise of a Gold Rank Soldier
Chapter 170
- Dragon Blood Gnoll
Chapter 171
- The Mystery of Ranking
Chapter 172
- Ranking and Tickets
Chapter 173
- Unexpected Challenge
Chapter 174
- Strength is king
Chapter 175
- Barracks Upgrade Token
Chapter 176
- Chapter 176
Chapter 177
- Common interests are the strongest relationship
Chapter 178
- Chapter 178
Chapter 179
- Resource Delivery
Chapter 180
- Upgrading the Gold Rank Barracks
Chapter 181
- Powerful Golden Rank Soldier Attributes
Chapter 182
- Exploring the Ruins
Chapter 183
- Fighting against the gold-rank wild monsters
Chapter 184
- Harvest and Exploration
Chapter 185
- Spider Web Monster
Chapter 186
- The Golden Tiger of the Golden Rank
Chapter 187
- The Eve of the Competition
Chapter 188
- Chapter 188
Chapter 189
- Chapter 189
Chapter 190
- Hunting Ground
Chapter 191
- Chapter 191
Chapter 192
- The Kind Person
Chapter 193
- Killing the Lord
Chapter 194
- Encountering the Cemetery Faction Lord
Chapter 195
- Chapter 195
Chapter 196
- Faction Exposed
Chapter 197
- The way out for the aborigines
Chapter 198
- The end of the knockout
Chapter 199
- War Free Token
Chapter 200
- The Ranking Tournament Begins
Chapter 201
- The Dead World Fruit
Chapter 202
- Initial ranking
Chapter 203
- Challenge
Chapter 204
- Consecutive Defeats
Chapter 205
- The Fierce Battle and Exchange
Chapter 206
- Shocking Strength
Chapter 207
- The Final Battle
Chapter 208
- Heyits over