58: Chapter 58 Specialization: Ghoul Body
Such a good opportunity.
A Legendary Ghoul was just knocked down right in front of him.
Ross also had some understanding of his cheat.
He saw himself continuously scrolling through the phantom cards in the card pool.
Meanwhile, Vera and Edmund, sitting opposite him, formed a triangular formation with him, surrounding this Ghoul.
The phantom card pool in front of Ross seemed to be completely nonexistent to Vera and Edmund.
"It seems that others really cannot see my cheat."
Ross put his mind at ease and prepared to draw cards.
In fact, he had already saved up more than 20 draws.
Before coming to Boulder Town, he had also been busy with his own affairs.
Furthermore, his card-drawing mechanism was closely linked to what he was doing.
If he just drew casually, there was a high probability it would be magic stones or something similar again.
Although it couldn't be said to have no value, compared to some high-value materials...
it felt just like fresh water, colorless and tasteless.
At this moment, based on Ross's experience with the games he had played...
he had also saved up enough for two guaranteed ten-draws.
However, to ensure nothing went wrong, Ross decided to touch the Legendary Ghoul in front of him one more time.
Ross's actions did not escape the sight of Vera and Edmund.
While cautiously and continuously channeling magic stones...
he then extended one of his fingers, cautiously and with a hint of excitement...
to touch the Ghoul before him that had turned into a stone statue.
"Ross, what are you doing again?"
Just as Vera's voice rang out...
Ross had already gone all-in on all the cards in the card pool.
At this moment, he unhurriedly withdrew his finger.
Then he explained:
"This is a Legendary Creature after all. In our Wizard World, it also belongs to the domain of a First-Ring Wizard. I don't believe you guys aren't curious."
Ross's words stirred a trace of ripples in the hearts of the two.
Who wouldn't have a strong yearning for power?
The Legendary Ghoul lying quietly on the ground before them was by no means an ordinary monster.
It was a magical beast quite rare even in the Wizard World.
How many Wizard Apprentices had stumbled at this step of transcending to a First-Ring Wizard.
Yet this Ghoul before them, even as a legend from another world, still possessed legendary traits.
Whether it was the power to overwhelm ordinary beings...
or the unique resistance to magic and other forces inherent to legends...
none of these could be matched by the three Wizard Apprentices who had not yet crossed the threshold of an Official Wizard.
Looking at Vera and Edmund, who both seemed to have fallen into silence...
Ross said:
"However, it's best for us not to have any other thoughts. Such a legendary creature is not something we can keep in check at present."
"Bumping into it, touching it, and feeling it is enough. Absolutely do not harbor any other thoughts."
In fact, Ross saying this was equivalent to a thief crying thief.
After all, he was the first to touch the Legendary Ghoul.
It would be one thing if others didn't know, but he was secretly rejoicing over the benefits he had gained.
He saw 22 cards churning within the card pool.
Among the cards appeared a unique card exuding a black aura.
[Specialty Card: Ghoul Body]: "The stomach has become a furnace, and bones have become firewood. You are no longer a picky eater, because death itself has become your nourishment."
Trigger Condition: You can choose to activate this specialty. After activating the specialty, your body will acquire the Ghoul bloodline. Consuming creature corpses that have been dead for no more than 24 hours can grant temporary attribute bonuses.
Effect 1: "Physique". You obtain a Ghoul Body inferior to your Wizard Level, specifically a Ghoul Body strength of Level 3 Wizard Apprentice level (current Wizard Level is: Level 2 Wizard Apprentice).
Effect 2: "Hungry Gut". You can immunize against ordinary toxins, and have a high resistance to the vast majority of bacteria, viruses, or poisons. You can also obtain nutrients from rotted or spoiled food, greatly improving your survivability.
Effect 3: "Bone Teeth". Your teeth are sharper and can penetrate leather or thin armor. During biting, they can also inflict corpse poison on the enemy.
Ross gazed at the Ghoul Body specialty card before his eyes.
He was simply gazing eagerly with stars in his eyes.
He had never drawn a specialty card before.
The only valuable one he had drawn previously was the talent card, the Void Body talent card that brought him void element affinity.
And the specialty card truly lived up to expectations.
The specialty brought to him by this Legendary Ghoul was quite powerful indeed.
Just looking at the description on the card, if he activated it, he would gain a body similar to a Ghoul Body, and at the same time equivalent to possessing a Ghoul's bloodline.
Although he didn't know what it would be like specifically, Ross guessed that it would probably involve some phenomenon of transforming from a human into a Ghoul.
Fortunately, his cheat could choose to activate freely or not activate.
When not activated, it would remain in the card pool in the form of a card.
In this way, it wasn't a bad thing for Ross's life.
And this Ghoul Body specialty was still very obvious in terms of enhancing Ross.
Before a Wizard Apprentice stepped into an Official Wizard, their body was extremely fragile.
Compared to ordinary mortals, although it might be a bit stronger, it was still in the mortal realm.
Although there were spells like Iron Armor that could enhance a Wizard Apprentice's defense...
this relied on one's own magic output and the strength of the Spell Model.
But the Ghoul Body specialty he obtained was different.
Specialties were generally something only legendary creatures could acquire.
Or obtained by semi-legendary creatures during the process of tempering themselves.
Or some extraordinary trait compared to mortals acquired over a long period in battle.
As far as Ross knew, although wizards in the Wizard World wouldn't deliberately pursue a certain specialty...
generally after reaching a high realm, they would all acquire a certain specialty belonging to wizards.
For example, the relatively conventional [Concentration], [Distraction-Free Multi-tasking], [Multi-casting]... and so on, these belonged to specialties that wizards were relatively good at uncovering within themselves.
But this Ghoul Body specialty, which could immunize against some toxins, produce resistance to the vast majority of diseases, and make one's body relatively sturdy...
I'm afraid only the Ghoul race could possibly acquire this specialty.
Those ordinary Ghouls might acquire a weakened version of this specialty.
Or rather, this could no longer be called a specialty, but rather their own racial talent.
Moreover, Ross could set it to activate the specialty when attacked.
Although it wouldn't be used in daily life, the battlefield changed in a fraction of a second, fortunately he could also set it up in advance.
As long as there was an attack exceeding his own magic defense effect, he could transform into [Ghoul Body].
Hmm? There is still one guaranteed draw?
A card exuding a chaotic micro-glow appeared at the bottom...
🔊 Text To Speech
Listen while reading