13: Creativity and Innovation
Xu Bai also knew that his teacher's starting point was good, but students currently only know how to make cardss taught in textbooks. They need to be older and more proficient; they cannot rush the process.
It's important to remember that this is a Card Innovation Competition, not a creation competition.
Innovation involves optimizing, improving, or recombining existing things, giving them new value or functions, emphasizing "practicality" and "commercialization."
Creation is about generating entirely new things, ideas, or methods from scratch, emphasizing "originality" and "disruptiveness."
Humanity constantly breaks boundaries in the cycle of "from 0 to 1" and "from 1 to N."
Of course, creation is good. Every time a product is innovated, the innovated product incurs a usage fee. For example, for a yun rou jin (cloud soft tissue) cards, making one cards requires paying the tissue Card Maker 1 star energy, which is equivalent to 2 yuan. Quantity leads to quality, and the tissue Card Maker earns money while doing nothing.
If one cannot even use imagination to innovate existing things, and the foundation is not solid, then how can one break through existing frameworks to create new things?
The original owner was enlightened only after consulting his mother, who was a Three-Star Card Maker.
After that, he thought of innovating the pens he frequently used, which led to him winning the second prize. The copyright for this cards was also purchased by the academy. Although the money was not much, it was an affirmation of him, and this cards was very popular among students.
The original owner's parents were also very happy. Although it was not a valuable cards, they still reserved a spot for it on their cabinet, allowing more people to see it.
If someone asked, "Boss, why is this cards placed here? Is it in the wrong place?"
Xu Bai's father would always smile and say proudly, "This is a cards my son won in a competition. You can see if you want to buy one for your son; many children in the academy are using it."
In response, passersby would inevitably express their envy for him having such a son.
This Card Innovation Competition is a competition organized by each academy to encourage students, held once every three years. There are no grade restrictions; any student studying at that academy is eligible to sign up.
Although it is organized by the academy, it also receives sponsorship from various corporations because valuable things are discovered in every competition.
The number of participants can be one person or a team, with a maximum of 5 people. Participants can think independently, involve an instructor, or seek help from Card Makers outside the academy. There are not many restrictions.
Teachers generally advise participating as a team. They are open to any student who asks for help and will patiently guide them.
Each person can create cardss within a limited time frame of one month. They can create many cardss but can only submit one cards as the final competition entry.
Then, it will be evaluated by the school leadership. If the item is good, some companies will even purchase the copyright for reproduction and sale.
In fact, there are many innovation competitions today, from kindergartens, primary schools, middle schools, and high schools to universities. For adults, there are some science and invention competitions, which are pretty much the same.
"Brother Xu, do you know that last year, a genius boy in Province B made a Magnifying Glass cards? Major companies were scrambling to buy the copyright. Although we are not that amazing, we consider ourselves top students and want to do even better."
This was said by Fang Mu. Usually, Fang Mu is more composed than the other two, but when it comes to studying, Fang Mu tends to be more impatient.
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