73: It's definitely a sure win
“President Xu, I’ve found that most of these videos are actually user-made, with only a small portion being commercially sold by certain studios.”
“But regardless of which kind, they all infringe on our copyright.
If we sue, we’re absolutely guaranteed to win.”
“However, even if we win, we’d only get a small amount in copyright fees. Personally, I suggest we let them be for now; it hasn’t caused the company any losses.”
“Moreover, it can indirectly provide free publicity for our game.”
The game company Qin Feixu previously worked for had encountered similar situations.
They had tried to sue the players or teams who uploaded these videos.
But even if they won, they could only recover a small amount of compensation, and it would make the outside world think the company was too nitpicky.
Therefore, her suggestion was to allow players free rein as long as it didn’t affect the company’s interests.
“You have a point, but I still feel like there are a bit too many of these videos…”
Xu Lian’s attitude was similar to Qin Feixu’s.
The problem was that crossfire had only been online for a few days, and its models were already being targeted by these veterans?
If you want to create something, can’t you do something else? Why specifically make crazy baby the main character?!
“Uh… perhaps it’s because our models are too realistic.”
A faint blush flashed across Qin Feixu’s face.
“What do you two think?”
Xu Lian looked at Lin Weixin.
“I think it’s pretty good; it doesn’t have any actual impact on the company.
Players being willing to put effort into making them also shows they recognize the quality of our game.”
Lin Weixin smiled, suppressing her shyness.
“Wan’er, what do you say?”
Xu Lian finally looked at Yu Wan’er.
“Oh, I think it’s mostly acceptable.
But I really don’t understand that crazy baby; how do these people have the nerve to make that?!”
Xu Lian: “…”
“Ahem, alright, let’s proceed in this direction. Everyone has worked hard; go home and rest early.”
Xu Lian hastily ended the meeting and quickly turned off the 3D projection equipment.
“Goodbye, President Xu!”
Qin Feixu led the way out of the conference room.
Yu Wan’er and Lin Weixin walked out, still whispering and discussing, their faces still flushed.
Time flew by, and in the blink of an eye, a week had passed.
In these seven days, crossfire’s popularity continued to climb, with millions of players flocking to the game every day.
There were even a few times when the number of concurrent online players exceeded the peak data of Dungeon & Fighter.
Compared to games that rely on grinding dungeons to level up, players clearly prefer first-person shooter games that offer strong immersion and frequent interaction with other players.
Before the Antoun team dungeon mode was launched, Dungeon & Fighter’s interactivity was far from the level of crossfire.
However, in terms of making money, Dungeon & Fighter has always been more successful than crossfire.
After all, in Dungeon & Fighter, if you don’t invest money in equipment, your character will have an extremely difficult time clearing maps.
Coupled with various consumption-stimulating mechanisms designed within the game, players’ wallets are almost impossible to keep shut.
In contrast, crossfire’s current pay-to-win demands are not too excessive.
As long as you have basic first-person shooter skills, you can completely carve out a niche for yourself in the game based on your abilities.
Of course, the game’s in-game store also offers a dazzling array of weapons and items.
After playing for a long time, it’s inevitable that some players will be tempted to spend money on better-performing weapons to enhance their combat power.
Just as Xu Lian predicted, the Terminator mode was deeply loved by players.
Especially when the last surviving player becomes a Ghost Hunter, that tense and exciting feeling makes countless players unable to stop.
Currently, the best-selling items in the crossfire store are those related to bio mode.
Four bio characters with varying prices, the Ghost Blade for quick leveling, protective suits that offer a one-time infection immunity, and grenades that deal high damage to bio enemies—these have all become essential equipment in the eyes of bio players.
crossfire now has the popularity and player count; next, it’s time to get everyone to willingly open their wallets.
To make players actively spend money, it’s essential to introduce some eye-catching weapons or new gameplay.
A few days ago, Xu Lian and Lin Weixin had already completed the production of the challenge mode.
Although the promotional video showcased various game modes of crossfire, if all content were released at once on the first day of open beta, there would be too little room for future game innovation.
crossfire is very popular now, but who can guarantee it will maintain its popularity a few years from now?
To extend the game’s lifespan, only a few popular modes are currently available for players to experience.
And Xu Lian believes that this newly added challenge mode will definitely push crossfire’s popularity to new heights!
In this mode, players can not only enjoy the fun of teamwork but also receive mysterious treasure chests based on their score after the game ends! The treasure chests have a chance to drop various weapons and items.
The highest-level Crystal Chest even has a chance to drop a Golden M249 machine gun, which isn’t even available in the store!
Back then, Xu Lian spent countless rounds playing bio mode to get the Silver Killer, finally achieving his wish.
And now, the proportion of ordinary players in crossfire is quite high; in any given round, you can see several people using basic GP weapons.
The biggest highlight of the challenge mode is that—as long as they clear it, players have a chance to obtain limited-edition weapons that cannot be acquired through purchase.
This is a huge attraction for casual players, and even big spenders will be eager to try this brand-new gameplay.
To further improve crossfire’s profitability, this update also specially introduced two brand-new game characters:
Female character: Pandora, priced at 58 yuan/month or 180 yuan for permanent ownership; Male character: Blade, also 58 yuan/month or 180 yuan for permanent ownership.
In addition, the Fox Hunter, which was originally only available for a limited time, has now had its acquisition method adjusted, allowing permanent unlock for just 120 yuan.
Calculated this way, spending roughly two hundred yuan allows lifelong use of a character, completely eliminating worries about monthly card renewals.
For many players, this value for money is very worthwhile.
Actually, Xu Lian had originally planned to launch Linghuzhe first, then Pandora.
But recently, he found that there were too many works created online revolving around existing characters, and even secondary creations of crazy baby.
Especially in the crossfire community of this world, fan-made works about Linghuzhe are almost everywhere.
If that character with astonishing charm were rashly introduced, who knows what kind of reaction it would cause.
At this point, Lin Weixin sent the upcoming Weibo copy to Xu Lian.
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